BSc (Hons) Sound for Film, Television and Games (Full Time)

Gain highly specialised skills on this challenging degree in a growth area of the entertainment industry.

UCAS codes

2013 Entry

  • Three years Standard EntryH646
  • Four years Foundation YearH641
  • Four years Level 0 Language YearJ9QA

2012 Entry

  • Three years Standard EntryH646
  • Four years Foundation YearH641
  • Four years Level 0 Language YearJ9QA

Entry level

160 points with at least one A Level (where taken) at Grade C or equivalent in a numerate, science or technology discipline.

Qualifications equivalent to the above may also be considered – contact the Faculty Office for further information.

Applicants who hold a BTEC/Edexcel HND or HNC in a relevant subject are encouraged to apply.

Modes of study

  • Full Time

Career opportunities

The degree aims to produce graduates who will go on to work in film, television, games production or the facilities industry in technical roles.

Links with the industry include leading employers such as Abbey Road Studios, Dolby Laboratories, Pinewood Studios, G-Cap Media, BBC, ITV, Formula 1, SSL Audio and Twickenham Film Studios.

Career paths include:

  • sound engineer
  • sound recordist/ADR/foley recordist
  • audio post production and mastering for TV and film
  • film sound consultant
  • television audio engineer
  • games sound designer
  • audio transmission and relay.  

For facts, figures and further details of graduate employability, view the career destinations PDF| for this course.  

Want to know more?

Tel: +44 (0)23 8031 9975Email: ft.admissions@solent.ac.uk

International recruitment Tel: +44(0)23 8031 9129 Email: international@solent.ac.uk|

Course overview

 On this degree you will explore the synergy between the soundtrack and the moving image from both a technical and production perspective. 

You will study the technology systems and theory which drive the audio process in film, TV and video games. This part of the syllabus includes electronics and the use and programming of computers for audio applications.

On the production side you will study the use of sound in the process of producing content for broadcast television, film and computer games, including recording location and studio sound, as well as sound effects design. Supporting this are the themes of music for moving image and an understanding of the video workflow. 

The future of sound in these media offers increasing employment opportunities. Digital cinema has the potential to carry 16 channels of sound and television sound now has Dolby-E 5.1 formats to accompany the new high-definition service. Computer games have user controlled soundtracks which rival those of feature films. 

Watch the video now|

Industrial focus

The course focuses on the future of this exciting and fast-moving sector of the entertainment industry, responding to its demands for highly skilled technical engineering staff. It draws on the experience of Solent Entertainment technology graduates already working at the cutting edge of sound engineering technology. 

Course content 

Year 1

Six core units:

  • Audio Studio Recording
  • Video Production
  • Music and Technology
  • Media Electronics
  • Digital Audio
  • Light and Sound.

Year 2

Six core units:

  • Sound Design
  • Graduate Development
  • Post Production Techniques
  • Electronic Applications
  • Media Computing
  • Media Formats.

Year 3

Dubbing Studio

Four core units and two option units:

  • Audio Post Production
  • Technology Project
  • Sound for Film Television and Games
  • Film and Video Technology.

Options:

  • Production Project
  • Transmission and Networking Technologies
  • Outside Broadcasting
  • Curriculum Plus. 

Why choose this course?

  • Share ideas and projects with students from all of Solent's media technology courses.
  • Use of the University's Soundcraft Vi6 Desk and industry-standard outside broadcast vehicle.
  • Industry standard Pro Tools|HD and Pyramix Digital Audio Workstations are used for audio production tasks in music, film and broadcast.
  • Practical experience of working on live events such as Glastonbury.

Assessment

Fully in-course assessed through a mixture of written assignments, presentations, production portfolios and short tests.

Sound Tools

Key career skills

IT, project management, communication, problem solving and working to deadlines.

Projects/work experience

Students work on local and national events such as: the Glastonbury and Glade music festivals, the University's fashion show and sports matches.