BA (Hons) Digital and Game Art (Top-up)
Draw upon your previous studies and explore your interests to develop your own specialism within the wide subject area of digital art, including game art, in this career-driven top-up degree.
BA (Hons) Computer Games (Art)
I came from Singapore after completing my diploma at Ngee Ann Polytechnic. I was passionate about games and after comparing courses from many universities, I've found that Solent had the most practical degree that was specifically focused on portfolio building.
I got an environment artist offer from an outsourcing studio in Tokyo. I'm currently waiting for my work visa. I actually got this job during my final study year.
I aim to tap into Tokyo's vibrant gaming industry, attending events like TGS and meetups to establish contacts and showcase my skills. By staying up to date with industry trends and continuously improving my craft, I'm confident I can secure more opportunities that align with my passion and launch a successful career in this dynamic city.
I could have taken a top-up year to obtain an engineer degree from my diploma, but I decided to study a foundation year to fully understand the new subject I was about to get into. This course enabled me to choose the right undergraduate degree as, throughout the foundation, I became much more interested in game art instead of coding. I would recommend anyone to do a foundation year if you are entering a new area of study. You’ll gain in-depth knowledge and practical skills in a specific field, so you can make the best choice for your future studies.
…. you're passionate about gaming, want to unleash your creativity, practical skills and be part of an ever-changing digital creation industry. You’ll gain 2D/3D art, animation and level design skills, and build an impressive portfolio to kickstart a successful career.
The best thing about my course lecturers was their exceptional support throughout my studies. They were not only highly experienced professionals in the gaming industry, but also approachable and invested in our success. Their extensive connections allowed us to gain valuable industry insights, networking opportunities, and even work on real-world projects from their companies or teams. Their continuous guidance and mentorship played a crucial role in shaping our skills and preparing us for a successful career in game art.
The facilities were outstanding. Equipped with most up-to-date technology and software, we had complete access to the educational licensed tool packages used in the current gaming industry. Additionally, the tech support staff ensured that everything ran smoothly, making our experience truly exceptional.
Absolutely, my studies in game art significantly prepared me for a career in the industry. One aspect that stood out was the way the lecturers encouraged us to research and find our best study area. This autonomy allowed us to focus on what we were truly passionate about, be it 2D art, 3D modelling, animation, or characters. By exploring our interests, we honed our skills in our chosen field, making us more competitive and well-prepared for the diverse roles in the gaming industry. This personalised approach, combined with hands-on projects and exposure to industry practices, equipped us with the practical knowledge and confidence needed to thrive in our careers as game artists.
Throughout my study, I actively connected with industry professionals, alumni, and fellow students on Linkedin, which has proven to be instrumental in my career growth and opportunities post-graduation. The University's emphasis on practical learning and industry engagement empowered me to build meaningful connections that continue to enrich my professional journey.
The study of photogrammetry truly amazed me and revolutionised my approach to creating 3D assets. Converting real-world photographs into intricate and accurate 3D models was mind-blowing. This technique bridged the gap between reality and imagination, giving my game art a whole new dimension.
Certainly! One incredible opportunity I had to gain practical experience was entering the Grads in Games game art competition. Participating in this competition allowed me to showcase my skills and creativity on a larger platform. As a result, I was able to produce a killer portfolio that highlighted my talents to professionals in the EU.
What made this experience even more rewarding was when I got interviewed by an industry-leading platform, 80 Level, which provided me with valuable exposure and recognition within the gaming industry. To my amazement, my work was recognized as a top finalist among EU universities, which further boosted my confidence and opened doors for exciting career prospects.
Overall, this competition was a game-changer for me, offering practical experience, industry exposure, and the chance to network with professionals in the field. It not only enriched my portfolio but also set me on the path to a successful career in game art.
What I liked best was the strong industry connections the University had. Through various workshops, guest lectures, and networking events, we had excellent opportunities to interact with professionals from the industry and showcase our portfolio. This exposure enriched my learning experience and provided valuable insights into the real-world aspects of the game industry. The best thing about student life here was the blend of academic excellence and practical experience, preparing us thoroughly for future success.
The University also provided me with tremendous help and support when I needed it. They offered comprehensive mental health support during my stressful times, ensuring that I had access to counselling services and resources to help me cope with the challenges of study and life.