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Mark  Doyle

Mark Doyle

Lecturer

School of Sport, Health and Social Sciences

023 8201 2056 ext. 2056 Room no. RM131

Biography

Mark is an early career lecturer/researcher and chartered psychologist with the British Psychology Society. His PhD research at Ulster University examined several areas relating to child and adolescent mental health. He also explored risk for these mental health problems by profiling childhood trauma and social functioning using structural equation modelling.

Mark has also completed both a masters in applied psychology (mental health) and an undergraduate honours degree in psychology. He is currently working towards obtaining a postgraduate certificate in learning and teaching in higher educationĀ at Solent University.

Taught courses

Further information

  1. Industry experience

    Prior to his PhD, Mark spent several years working as a support worker in learning disability and challenging behaviour. He has experience working within a mental health setting. He has also volunteered as a Samaritan and enjoys working with vulnerable populations.
  2. Teaching experience

    Follow the link below to find out more about Mark's teaching experience.
    Mark has taught on several units over the last number of years including: social psychology in action; perspectives on mental health; applied psychology; psychological inquiry; practice of research in psychology; psychological research in action; personality and individual differences; counselling: application and practice; and exploring human development.
  3. Research interests

    Mark's research interests include: mental health (adult/child), family environments, childhood trauma, social functioning, stress, psychotic like experiences, attachment, loneliness, stigma, ADHD and social anxiety.
  4. Recent publications

    Mark's most recent publication is 'Competing Factor models of child and adolescent psychopathology', (2016). For the Journal of Abnormal Child Psychology.
  5. Work in progress

    Mark is currently working on a number of projects including video-games, mental health and well-being and stress reactions to computer games.