Saker, M. and Evans, L. (2017) Location Based Social Networking: Space, Time and Identity. Palgrave.
Saker, M. (2016) Mediated cities: the impact of locative media on space, place and social connections. In: S. Sparke & G. Cairns (eds.), AMPS Conference Publication Series 6. Digital Cultural Ecology and the Medium Sized City. University of the West of England, Bristol, 21-22 April (2016). pp. 133-139
Saker, M. and Evans, L. (2016) Locative Media and Identity: Accumulative Technologies of the Self. Sage Open, first published 8 August 2016. Doi: 10.1177/2158244016662692
Saker, M. (2016) Foursquare and identity: Checking-in and presenting the self through location. New Media & Society, first published on March 28, 2016. Doi: 10.1177/1461444815625936
Saker, M. and Evans, L. (2016). From Flâneurs to Playeurs: An exploration of Foursquare and playful engagements with space and place. Media, Culture & Society, first published on April 19,2016. Doi: 10.1177/0163443716643149
Saker, M. and Evans, L. (2016) Locative mobile media and time: Foursquare and technological memory'. First Monday. 21(2). 1 February 2016. Doi: 10.5210/fm.v21i2.6006
Saker, M. (2015) How I do my PhD. PhD Life: a blog about the PhD student experience. University of Warwick.
Saker, M. and Evans, L. (2017) Sage Open Special Issue. Locative Media and Identity
Saker, M. (2014) Smartphones and Pervasive Play: An Examination of the Effect Foursquare has on Physical, Spatial and Social Practices. University of Southampton, School of Social Sciences, Doctoral Thesis, 249pp.
Saker, M. (2016) Foursquare and its impact on Social Interactions. Adults’ Media Use and Attitudes Event, Ofcom, 11 May, 2016.
Selected conference papers
Saker, M. and Evans, L. (2017) The personal and public impact of Pokémon Go: contextualising ‘novelty’ within the broader canon of locative media. Paper to be presented at the BSA Annual Conference, Recovering the Social: Personal Troubles and Public Issues, University of Manchester, 4-6 April 2017
Saker, M. (2017) Ridesharing and restricted mobilities: Using computational social science to examine collaborative mobilities and their impact on experiences of place. Paper presented at MeCCSA 2017: Culture, Media, Equality and Freedom, University of Leeds, 11-13 January 2017.
Saker, M. (2016) Locative Media and Identity: Presenting the self through location. Paper presented at the BSA Annual Conference, Global Societies: Fragmenting and Connecting, Aston University. 6-8 April 2016.
Saker, M. (2016) Mediated cities: the impact of locative media on space, place and social connections. Paper presented at the Architecture, Media, Politics, Society Annual Conference, Digital-Cultural Ecology and the Medium-Sized City, Arnolfini Centre for Contemporary Arts, 1-3 April 2016.
Saker, M. (2016) Foursquare and Sociability: Location-based social network sites (LBSNs) and digital communities. Paper presented at MeCCSA 2016: Communities, Canterbury Christ Church University, 6-8 January 2016.
Saker, M. (2015) Reimagining the locational past in the present: location-based social networks (LBSNs) and the archiving of space and place. Paper presented at Digital Humanities: Transformative Landscapes, University of Derby.26 June 2015.
Saker, M. (2015) Location-based Play: An Examination of the Effect Foursquare Has On Physical, Spatial and Social Practices. Paper presented at the BSA Annual Conference, Societies in Transition: Progression or Regression? University of Glasgow. 15-17 April 2015.
Saker, M. (2014) Location-based Applications and Digital Transformations of Urban Space. Paper presented the BSA Annual Conference, Changing Society, University of Leeds. April 2014.
Saker, M. (2013) Location-Based Play & its Social/Spatial Effects. Paper presented at the Sociology and Social Policy Postgraduate Research Day, University of Southampton. September 2013.
Saker, M. (2012) Smartphones & Gamified Spaces. Paper presented at the Work Futures in the Digital Economy Interdisciplinary Symposium, Chilworth Manor, Southampton. March 2012.
Empaville facilitator, University of Southampton's Web Science Institute, Digital Democracy Day, Boldrewood Campus, 23 March 2017. Empaville is a role-playing game that simulates multi-channel participatory budgeting in the imaginary city of Empaville. It is developed by Empatia, a consortium that aims to produce the first comprehensive technology platform to improve participatory budgeting for all participants.
Invited to be a PhD mentor by the University of Southampton's Web Science Institute at their 'Writers' Retreat' event held at Cumberland Lodge, 6-7 January 2017.