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computer games courses

Claire Oliver on the computer

Claire Oliver

BSc (Hons) Computer Games (Software Development)

Graduated 2016

Graduate Claire Oliver

How did university prepare you for your career?

Before uni I had never seen a line of code, let alone written one and I had been out of education for ten years. By the end of the course I was able to write code extremely well and make games of my own. My course gave me the skills I needed to change my career path from hospitality to the games industry. The lecturers also helped me prepare for the interview process - what was going to be expected of me, what a coding test was, how to present myself, what should be on my portfolio and even how to dress for an interview.

What tips would you give to someone wanting a career in your industry?

Work hard. Everything is important, even if it doesn't seem it at the time. Speak to professionals and use their advice to shape your own work. Build a portfolio and make sure you believe in yourself.

Tell us about your career story so far.

After graduating, I worked for the University as a graduate associate for the computer games courses. A few months into working for Solent, a job became available with Unity Technologies. I contacted the recruiter and asked how I could apply. Instead of a formal application, he looked at my LinkedIn profile, my CV and my portfolio, which are all online, and decided that I was perfect for the role. I then had multiple Skype interviews, a programming test and a two hour interview in the office. A week later I was told I had the job.

Tell us about what you are doing now and what it involves.

I do a multitude of different things depending on what happens that day. Recently, I’ve found and successfully reproduced and reported a bug to the right people so it can be fixed; supported large, well-known companies with day-to-day account management, bug reporting and troubleshooting. I've also supported small indie companies with services integration, showing them how to make the most money off their games; and helped debug code to highlight errors in companies of varying sizes.

Student work
Computer games student work
During your studies you’ll have access to our dedicated computer games lab with industry-standard hardware and the latest software, including Adobe, Autodesk and Epic’s world-class Unreal Engine toolset.
Peacock knight
Peacock knight
Computer games student Shannon Symonds has received a Wacom Intuos Pro tablet, an Amiibo, a possible job interview with Sumo Digital, and more after winning Grads in Games’ Search for a Star competition with her peacock knight for the character art category.
Student work
Computer games student work
Starting with fundamental design tools, you’ll focus on creating compelling games that engage players and deliver great experiences.
CGFX Festival
CGFX Festival
You'll have the opportunity to attend guest lectures and weekly forums, and annual events such as CGFX, Viz.Arch Viz and our graduate showcase.
Student work
Computer games student work
We encourage you to hone your skills in various industry competitions and game jams, such as Dare To Be Digital, Brains Eden and Get Into Games. You’ll also be encouraged to attend events such as Develop, GDC, Eurogamer and relevant British Computer Society (BCS) talks.
Student work
Computer games student work
We have a dedicated open access teaching area with all the specialised software you’ll need, including Visual Studio, Perforce, DirectX, OpenGL, UDK 4.0, Unity, Source, Torque, Cocos2dx, Photoshop, 3D studio max, Maya and Mudbox.
Student work
Computer games student work
The course team and subject area has industry advisory board links. They also have established links to regional game developers, such as Sony Computer Games Europe, Unity Technologies, Sumo Digital, Bitmap Bureau, Stainless Games, and Aardvark Swift.
Search for a Star competition submission
Search for a Star competition submission
Four computer games students have been shortlisted for one of the gaming industry’s biggest student development challenges – Grads in Games’ Search for a Star 2018.
Student work
Computer games student work
Solent is a founder member of SIGN. This not-for-profit network was established to represent and support independent video games developers and facilitate growth in the south’s independent video games development sector.
Student work
Computer games student work
Students gain a broad understanding of the technology that holds games together and are given ample opportunities to build a professional portfolio.
Student work
Computer games student work
You will be able to draw on the course team’s strong ties with industry to help secure studio placements. You may also have the chance to exhibit your work at events such as London Comicon.
Student work
Computer games student work
Find your niche in an industry that is enjoying soaring growth in both economic value and cultural relevance.
Student work
Computer games student work
Students are introduced to key programming, design and scripting skills before moving onto advanced gameplay design, media and UX units.
Student work
Computer games student work
Multi-disciplinary collaboration is a key theme throughout the course. Group projects bring together artists, programmers and sound designers from across the University, mirroring industry practice.
Student work
Computer games student work
Links with industry are a major component of the course. You’ll be encouraged to take part in game jams, conferences, gaming conventions and networking events throughout your degree; building connections and discovering your niche.
Student work
Computer games student work
You will have many opportunities to learn about these different stages of development, building a broad portfolio before specialising in a particular discipline.
Student work
Computer games student work
Students are taught by a team of experienced industry practitioners from various computing and gaming backgrounds.
Student work
Computer games student work
Students also benefit from access to graphic tablets, a motion-capture studio and a user-experience lab.