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About the course

Fascinated by the technology behind computer games? This professionally-focused gaming degree supports you to develop the skills required to design and create “code” for games through underlying tools and technologies – helping prepare you for a fantastic career at the forefront of the gaming industry.

Alongside programming skills, you’ll study areas including maths for games, scripting for game engines, console development and computational thinking. You’ll also have the opportunity to collaborate with students studying games art and design, giving you a broad comprehension and appreciation of gaming skills that will put you in the best possible position to start a career in this growing industry after graduation.

Throughout your studies you will learn in our high-specification industry grade labs, enabling you to learn the tools and techniques of game development, from the basics of programming through to publishing a completed game. These labs offer all of the specialist software you’ll need including; Visual Studio, DirectX, OpenGL, Github, UDK 4.0, Unity, Photoshop, 3D studio max, Maya and ZBrush.

You’ll be taught by highly experienced academics with vast experience of the gaming industry, and excellent industry links. These close links enable you to benefit from a range of guest lectures throughout your studies, and gain valuable critiques on your work. Recent speakers have included representatives from Stainless Games, Unity and Aardvark Swift. 

There is also the opportunity to attend conferences and events, and even get involved in competitions such as Gamejams, helping you to build vital industry contacts and hone your practical skills.

If you apply for this course with a placement year, you have the opportunity to undertake a year in industry between your second and third years.
Placement year
You have the opportunity to study abroad in one of our partner universities for a semester on this course.
Study abroad
If you're not quite ready for a full undergraduate degree, there's alternative entry through one of our foundation years.
Foundation year available
As part of your studies you will have the opportunity to undertake a work experience placement.
Built in work experience placement
This course has access to Solent's specialist facilities.
Specialist facilities
After successfully completing your studies, there's an opportunity to continue your studies at Solent.
Further studies
If you have an appropriate Level 5 qualification, you can top it up to a degree in just a year.
Top-up option

Students learn from a team with a broad range of academic and industry experience.

What does this course lead to?

Graduates go onto a range of roles including; games programmer, engine programmer, graphics programmer, gameplay programmer, build engineer, game tester, tools programmer and technical director.

Developers and technologists are also in high-demand outside of gaming, and this course enables you to develop the skills that can be transferred to a range of industries.

Who is this course for?

Students work in industry appropriate labs with professional level hardware, including console development and virtual reality kits.

Facts and figures

Fees icon

Fees and costs

Tuition fees

The tuition fees for the 2020/21 academic year are:
UK, EU and Channel Island full-time fees: £9,250 per year
International full-time fees: £13,260 per year
UK, EU and Channel Island placement year fees: £1,385
International placement year fees: £1,800

For further information, please visit our tuition fees page.

Bursaries and scholarships

Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.

Graduation costs

For graduates in 2020, there is no charge to attend graduation, but you will be required to pay for the rental of your academic gown (approximately £45 per graduate, depending on your award). You may also wish to purchase official photography packages, which range in price from £15 to £200+. Graduation is not compulsory, so if you prefer to have your award sent to you, there is no cost. Extra guest tickets will go on sale after results publication and will be sold on a first-come-first-served basis. The cost per ticket was £15 in 2019, but this fee is subject to change for future years. Please note, we do not guarantee there will be any extra tickets available to purchase.
Key entry requirements icon

Key entry requirements

96 - 112 UCAS tariff points from A-levels or equivalent

  • A minimum of two completed A-levels , a BTEC Extended Diploma at MMM or BTEC Diploma at DM in an Art and Design subject, or a combination of qualifications which comply with the minimum entry requirements of 96 UCAS points.
  • Applicants who aren’t studying a STEM or Computing subject’subject are still welcome to apply, but will be required to submit a software project portfolio for consideration.
  • Direct entry into the second or third years may be considered for this course.
  • Applicants over the age of 21 may be considered based on relevant experience, without having the required tariff points.
  • Alternative entry to this course is available through the Foundation Year in Digital Arts
  • If you are applying from outside the UK, find information about entry requirements, visas and agents for your country here.
  • For further information about UK, EU and international qualifications, please refer to our course entry requirement statement.

English language requirements

Applicants who do not have English as their first language will be required to demonstrate an approved level of proficiency in the use of the English language. The agreed minimum requirements for this course are:

  • IELTS minimum 6.0 overall with a minimum of 5.5 in each individual component
  • TOEFL IBT minimum 80 with a minimum of 19 in each individual component
  • or equivalent.

Qualifications are checked before enrolment, and international students must bring their original certificates or certified copies when coming to study at the University.

The University also offers a pre-sessional English programme for international students who wish to improve their level of English before starting a degree course.

Study location

East Park Terrace

Got a question about this course?

Contact our Ask Solent team: 023 8201 5066

How to apply

Any student applying for the first year of a full-time/sandwich undergraduate course must apply through UCAS (University and Colleges Admissions Service). This includes mature, overseas and EU students.

Nearly all schools and colleges offer their students the facility of applying electronically through the UCAS website using 'Apply'; it may also be used by those applying independently in the UK and overseas. This facility and all course information can be found on the UCAS website:

Your application should reach UCAS by 15 January if you hope to enter a course the following autumn. Early application is advised for the most popular subject areas. Late applications may be made until the end of June. The UCAS code for the University is S30, code name SOLNT.

Please click the links below to apply through UCAS:

Mode of study
Full-time 3 years Apply
Placement year 4 years Apply

Digital Arts Foundation Year route:

Mode of study
Full-time 4 years Apply
Placement year 5 years Apply

Top-up route:

We welcome applications from students currently studying a Foundation Degree, DipHE, HNC, HND or modules of an undergraduate degree course at another university, who wish to enter directly into Years 2 or 3 of one of our undergraduate degree courses. Please contact our admissions team for more information: contact us

How to apply

What you'll study

Year one

Core modules
  • Programming Fundamentals
  • Maths for Games
  • Introduction to Digital Entertainment
  • Object-Oriented Development
  • Scripting for Game Engines
  • Computational Thinking

Year two

Core modules
  • Computer Games Programming
  • Software Engineering for Games: Methods and Tools
  • Console Development
  • Engine Architecture and Tools
  • Producing Games


  • Gameplay and Game Design
  • Gameplay Systems Programming

Please note: Not all optional modules are guaranteed to run each year.

Year three

Core modules
  • Professional Development
  • Software Engineering for Games: Professional Practice
  • Game Technology Project


  • Artificial Intelligence for Games
  • Advanced Graphics Programming
  • Experiential Design
  • Studio Practice

Please note: Not all optional modules are guaranteed to run each year.


Web-based learning

Solent's virtual learning environment provides quick online access to assignments, lecture notes, suggested reading and other course information.

The Student Hub

The Student Hub is a central space where you can access all of the information and support you need during your time at University.

Professional and experienced staff can help resolve any query, and if they cannot answer the question themselves they will find the person who can.

Career support

Meet the course team

James TerKeurst academic profile James TerKeurst Course Leader View profile
Adam Barton academic profile Adam Barton Senior Lecturer View profile
Neil Brewis academic profile Neil Brewis Senior Lecturer View profile
Dave Cobb academic profile Dave Cobb Senior Lecturer View profile
Konstantinos Ntokos academic profile Konstantinos Ntokos Senior Lecturer View profile
Nick Hampton academic profile Nick Hampton Senior Lecturer View profile
Philip Alassad academic profile Philip Alassad Lecturer View profile
Mark Bennett academic profile Mark Bennett Lecturer View profile
Dr Ramy Hammady academic profile Ramy Hammady Lecturer View profile
Sheeba Joshy academic profile Sheeba Joshy Lecturer View profile

The university cannot guarantee any particular members of staff will teach specific aspects of the course in the future, but will endeavour to ensure the teaching team maintains their balance of experience and qualifications.


We have a dedicated open access teaching area with all the specialised software you’ll need, including Visual Studio, Github, DirectX, OpenGL, UDK 4.0, Unity, Photoshop, 3D Studio Max, Maya and ZBrush. We also have a number of console development kits which you will use during your studies.

For mobile game development, we have a dedicated mobile lab with a selection of handheld devices, covering Android, and iOS development.

Students also benefit from access to graphic tablets, a motion-capture studio, a user-experience lab, and a range of consumer gaming/VR/AR hardware.

Students work in industry appropriate labs with professional level hardware, including console development and virtual reality kits

Your future

Suitable roles for graduates include:

  • Gameplay programmer
  • User interface programmer
  • Graphics programmer
  • Systems programmer
  • Tools programmer
  • Gameplay tester
  • Web developer
  • Software engineer
  • Programming/analyst.

Industry links

At Solent, our excellent industry links play a key part in student development, and past students have had the opportunity to work on live briefs for real clients. In addition, our academic team is formed of expert professionals who have wide-ranging experience in video game technology and the gaming industry.

The subject area has industry advisory board, and extensive links to regional game developers.  Companies represented included: Sony Computer Games Europe, Unity Technologies, Sumo Digital, Bitmap Bureau, Stainless Games, Aardvark Swift. 


During your studies you will be encouraged to gain work experience alongside your course to hone your practical skills and enhance your future career prospects. The course also offers a one year placement variant between years two and three, and the course team’s close industry links often provide support in organising placements.

Previous placements have included roles at Unity, Double Helix, Scruffalots and Delta Dawn Games.

Further study

Enhance your career prospects by continuing your study at Solent.

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