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About the course

Take your creative gaming ideas and turn them into marketable gaming products on this exciting undergraduate degree. You’ll work with experienced academics and industry professionals, designing and developing ideas into finished games preparing you with the skills and knowledge for a fascinating career after graduation.

Starting with fundamental design tools, the course focuses on creating and prototyping compelling games that engage players and build game experiences.  You'll be learning the production pipeline, and building computer games using state-of-the-art game engines. As part of your learning journey, you will also learn how to build unique game controllers, work in a motion capture studio, explore virtual reality or even build your own independent game development studio.

Throughout your studies, you’ll benefit from access to dedicated gaming labs providing all the specialised software you’ll need: Unreal, Unity, Visual Studio, 3D studio max, ZBrush and Substance to name just a few. You’ll also have access to console development kits, a motion capture studio, a mobile devices lab and a range of consumer gaming/VR hardware: all for student use.

Bringing a modern game to market requires a broad range of skills and specialisms. Throughout your degree you will learn to collaborate in multi-disciplinary teams, bringing these varied specialisms together to create polished and engaging gaming experiences.

The course team maintain excellent links with industry, and these links are often called upon for guest lectures and to be involved in the courses industry advisory board. This board supports the planning of the curriculum, ensuring you are learning the skills most in-demand by industry. Companies previously involved in the board include; Sony Computer Games Europe, Unity Technologies, Sumo Digital, Bitmap Bureau, Stainless Games, and Aardvark Swift.

You have the opportunity to study abroad in one of our partner universities for a semester on this course.
Study abroad
If you're not quite ready for a full undergraduate degree, there's alternative entry through one of our foundation years.
Foundation year available
This course has access to Solent's specialist facilities.
Specialist facilities
After successfully completing your studies, there's an opportunity to continue your studies at Solent.
Further studies
If you have an appropriate Level 5 qualification, you can top it up to a degree in just a year.
Top-up option

Students learn from a team with a broad range of academic and industry experience.

What does this course lead to?

As a graduate from this course, you will be well prepared for a range of roles within game production. This could be working for an established gaming business, a smaller independent studio or your own start-up.

The course offers many opportunities to specialise, allowing graduates to progress into a variety of paid work. Suitable positions include gameplay design, level design, UX design, simulation design, VR design, game programming, usability, quality assurance and software testing.

There are also a growing number of opportunities outside the computer games industry in areas such as board game design, simulation design and toy design.

Who is this course for?

This course is ideally suited to creative students who want to see their game ideas become working prototypes or even finished published games. Candidates typically come from a range of different academic backgrounds including computing, art, design and media.

Facts and figures

Fees icon

Fees and costs

Tuition fees

The tuition fees for the 2020/21 academic year are:
UK, EU and Channel Island full-time fees: £9,250 per year
International full-time fees: £13,260 per year

For further information, please visit our tuition fees page.

Bursaries and scholarships

Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.

Graduation costs

For graduates in 2020, there is no charge to attend graduation, but you will be required to pay for the rental of your academic gown (approximately £45 per graduate, depending on your award). You may also wish to purchase official photography packages, which range in price from £15 to £200+. Graduation is not compulsory, so if you prefer to have your award sent to you, there is no cost. Extra guest tickets will go on sale after results publication and will be sold on a first-come-first-served basis. The cost per ticket was £15 in 2019, but this fee is subject to change for future years. Please note, we do not guarantee there will be any extra tickets available to purchase.
Key entry requirements icon

Key entry requirements

96 - 112 UCAS tariff points from A-levels or equivalent

  • A minimum of two completed A-levels, a BTEC Extended Diploma at MMM or BTEC Diploma at DM or equivalent qualification, or a combination of qualifications which comply with the minimum entry requirement of 96 UCAS points.
  • Direct entry into year two or three may be considered for this course.
  • Alternative entry is available through the Digital Arts Foundation Year.
  • If you are applying from outside the UK, find information about entry requirements, visas and agents for your country here.
  • For further information about UK, EU and international qualifications, please refer to our course entry requirement statement.

English language requirements

Applicants who do not have English as their first language will be required to demonstrate an approved level of proficiency in the use of the English language. The agreed minimum requirements for this course are:

  • IELTS minimum 6.0 overall with a minimum of 5.5 in each individual component
  • TOEFL IBT minimum 80 with a minimum of 19 in each individual component
  • or equivalent.

Qualifications are checked before enrolment, and international students must bring their original certificates or certified copies when coming to study at the University.

The University also offers a pre-sessional English programme for international students who wish to improve their level of English before starting a degree course.


Study location

East Park Terrace

Got a question about this course?

Contact our Ask Solent team:

admissions@solent.ac.uk 023 8201 5066

How to apply

Any student applying for the first year of a full-time/sandwich undergraduate course must apply through UCAS (University and Colleges Admissions Service). This includes mature, overseas and EU students.

Nearly all schools and colleges offer their students the facility of applying electronically through the UCAS website using 'Apply'; it may also be used by those applying independently in the UK and overseas. This facility and all course information can be found on the UCAS website: www.ucas.com.

Your application should reach UCAS by 15 January if you hope to enter a course the following autumn. Early application is advised for the most popular subject areas. Late applications may be made until the end of June. The UCAS code for the University is S30, code name SOLNT.

Please click the links below to apply through UCAS:

Mode of study
Duration
Apply
Full-time 3 years Apply

Digital Arts Foundation Year route:

Mode of study
Duration
Apply
Full-time 4 years Apply

Top-up route:

We welcome applications from students currently studying a Foundation Degree, DipHE, HNC, HND or modules of an undergraduate degree course at another university, who wish to enter directly into Years 2 or 3 of one of our undergraduate degree courses. Please contact our admissions team for more information: contact us

How to apply

What you'll study

Year one

Core modules
  • Introduction to Digital Entertainment
    This module aims to introduce students to the games industry, and the tools and processes used by industry professionals. Students work individually and in small groups on practice-related projects, which allow students to experiment with creative tools whilst developing core academic and collaborative skills, vital for industry and university success.
  • Introduction to Game Design and Prototyping
    This module explores the fundamentals of game design and prototyping.  Students will design and build their own board and card games from concept through to prototype and playtesting.  Students will learn the fundamentals of game design theory and demonstrate that knowledge with their game prototype portfolio.
  • Programming Fundamentals 
    This module focuses on the idea that programming is fundamentally a problem-solving activity and seeks to lay the foundations in creative and logical thinking that are vital in many areas of software development.
  • Collaborative Games
    This is a group-based module where students from the Computer Games Art and Design courses collaborate to create small game projects using game engine technology.  Students will work in teams and record their individual progress in a reflective blog.
  • Scripting for Game Engines
    This module introduces students to two commonly used game engines and the scripting systems used by each. Students develop a complete game in each engine, gaining practical experience.
  • Media Design
    This module will concentrate on the skills needed for computer game designers to communicate their ideas in an effective and appropriate manner. 

Year two

Core modules
  • Gameplay and Game Design 
    This module will concentrate on the skills needed to produce the concept document and the design document (central to developing a commercial game), with a supporting library of artefacts to generate a comprehensive description of a new 2D game.
  • Media Creation for Games
    This module will focus on three key skills for media creation; concept development and concept art; the theory and practice of 3D modelling; and 3D printing as a prototyping and visualisation tool.  
  • User Centred Design 
    This module will concentrate on the skills and knowledge needed for computer game designers to deploy user centered design as part of their design practice.
  • Digital Game Design and Prototyping
    The subjects studied in this module explore the relationship between digital technology, game mechanics, interaction, emergent gameplay, and the player experience.  
  • Advanced Media Creation 
    This module will focus on four key skills for media creation; 3D model rigging, deformation, and animation; video effects; and the essentials of audio.  Over the course of the module students will concept and build a 3D character, animate the character, apply video effects and incorporate audio. 
  • Producing Games
    This module will concentrate on the knowledge and skills needed for computer game designers to become effective game producers and project managers.

Year three

Core modules
  • Project Research and Preparation
    Effective research is an essential aspect of the design process, and this module provides students with the skills and knowledge they need to research and prepare for a substantial design project.
  • Computer Games Design Project
    This module is designed to provide the student with the opportunity to conduct a self-managed project of significant scale and complexity. The project should reflect theory and practice drawn from the course and should also reflect their particular interests.
  • Professional Development
    The Professional Development module has been designed to develop three key areas that are vital for professional success.  The three areas are: graduate skills and employability; professionalism; career and personal development

Options

  • Experiential Design
    This module will concentrate on the skills and knowledge needed for computer game designers to effectively utilise experiential design approaches in their work.  Students will iteratively design and prototype games as they develop their experiential expertise.
  • Futureproof Design
    This module will concentrate on the skills and knowledge needed for computer game designers to effectively utilise futureproof design approaches in their work, including; future forecasting, construct models of the future, and consider the role speculation can have in the design process. 
  • Artificial Intelligence for Games
    This module explores the role of Artificial Intelligence (A.I.) in delivering software solutions to real world problems. Emphasis is on those subjects that have immediate application, especially in the development of novel solutions within the games industry.
  • Studio Practice 
    This module takes the concept of Producing Games further by having the entire class work as a studio formed of Artists, Designer and Programmers. Students reinforce learning from other units by putting concepts into practice while working collaboratively to publish a small but polished game.

Please note: Not all optional modules are guaranteed to run each year.

Support

Web-based learning

Solent's virtual learning environment provides quick online access to assignments, lecture notes, suggested reading and other course information.

The Student Hub

The Student Hub is a central space where you can access all of the information and support you need during your time at University.

Professional and experienced staff can help resolve any query, and if they cannot answer the question themselves they will find the person who can.

Career support

Meet the course team

James TerKeurst academic profile James TerKeurst Course Leader View profile
Adam Barton academic profile Adam Barton Senior Lecturer View profile
Neil Brewis academic profile Neil Brewis Senior Lecturer View profile
Dave Cobb academic profile Dave Cobb Senior Lecturer View profile
Konstantinos Ntokos academic profile Konstantinos Ntokos Senior Lecturer View profile
Nick Hampton academic profile Nick Hampton Senior Lecturer View profile
Philip Alassad academic profile Philip Alassad Lecturer View profile
Mark Bennett academic profile Mark Bennett Lecturer View profile
Dr Ramy Hammady academic profile Ramy Hammady Lecturer View profile

The university cannot guarantee any particular members of staff will teach specific aspects of the course in the future, but will endeavour to ensure the teaching team maintains their balance of experience and qualifications.

Facilities

All game design students benefit from access to our dedicated gaming labs providing all the specialised software you’ll need: Unreal, Unity, Visual Studio, 3D studio max, ZBrush and Substance to name just a few. You’ll also have access to console development kits, a motion capture studio, a mobile devices lab and a range of consumer gaming/VR hardware: all for student use.

The course takes a project-based approach to learning, and students can also develop projects with students on the other computer games courses.

Your future

Graduates will have a strong understanding of the games development cycle, from initial concept right through to final product.

Suitable roles for graduates include:

  • Game designer
  • Level designer
  • UX designer
  • Simulation designer
  • VR designer
  • Game producer
  • Game usability specialist
  • Game tester

Industry links

The teaching team have wide-ranging experience in the games industry and will support and encourage you in building your own contacts.

The teams close links to industry also enable for an industry advisory board and a range of guest lectures. Recent speakers have included representatives from Codemasters, Climax, Aardvark Swift and Stainless Games. 

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