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About the course

Do you love to code? Are you hoping to pursue a career in gaming? With an intensive focus on developing your C++ and object-orientated programming knowledge, as well as units exploring popular game development platforms like 3D Studio Max, Unreal Engine 4 and Unity, this course is ideally suited to helping you develop the broad range of skills needed to kick-start a career.

Alongside the development of advanced programming skills, this course covers computer graphics, the business of games, employability, project management, and the industry-standard Agile software development methodology. This broad comprehension will put you in the best possible position to find a place in this growing industry after graduation.

However, development units still remain the primary focus of the curriculum, where you’ll learn the latest programming and engine-based scripting methods from seasoned industry practitioners. You’ll also learn about game design theory, with a focus on producing fun, innovative games.

The network is focused primarily on providing support in areas associated with the business aspects of the games industry including funding, tax, marketing, law and intellectual property. This is carried out through a series of events and web-based resources, as well as by facilitating connections between members of the network and professionals within (and complimentary to) the video games industry.

Placement year Study abroad Foundation year available Built in work experience placement Specialist facilities Further studies

Students are taught by a team of experienced industry practitioners from various computing and gaming backgrounds.

What does this course lead to?

Graduates have gone on to find roles at games or business software development companies, including Jagex and Fireproof Games, or created their own companies with help from the University’s business enterprise development scheme; their work includes commercial simulation, creating small games apps and winning contracts from multinational companies.

Who is this course for?

This course is a must for gamers who want to turn their ideas into reality by learning the programming techniques to develop games from concept to production. The course is ideal for aspiring games developers, tools programmers or artificial intelligence programmers.

Facts & figures

UCAS Codes icon

UCAS Codes

Full Time

  • 3 Years Standard Entry I620
  • 4 Years Technology Foundation Year I623

Placement (480 credit course)

  • 4 Years Standard Entry I621
  • 5 Years Technology Foundation Year I622
Fees icon

Fees and Costs

Tuition fees

The tuition fees for the 2016/2017 academic year are:
UK and EU full-time fees: £9,000 per year
International full-time fees: £11,000 per year
UK and EU placement year fees: £1,350
International placement year fees: £1,545

Bursaries and scholarships

Southampton Solent University offers a range of scholarships that provide financial assistance or waive fees for tuition or accommodation. Each scholarship has specific eligibility criteria. Check out our scholarships page to find out more.


Key entry requirements icon

Key entry requirements

280 UCAS tariff points from A-levels or equivalent

  • A minimum of two A Levels including minimum Grade D in two relevant subjects excluding General Studies and Key Skills, a BTEC Extended Diploma at DMM or BTEC Diploma at D*D* or equivalent.
  • A BTEC Subsidiary Diploma will be considered in conjunction with other qualifications.
  • Direct entry to year two may be offered to holders of an HND or HNC in an appropriate subject.
  • Alternative entry to this course is available through the Technology Foundation Year.

We welcome applicants from a diverse range of backgrounds. Applicants who are not in possession of the minimum entry requirements but are able to demonstrate aptitude, enthusiasm and motivation will be considered on an individual basis and may be admitted subject to satisfactory interview and/or portfolio. Please contact us for further details.

English language requirements

Applicants who do not have English as their first language will be required to demonstrate an approved level of proficients in the use of the English language. The agreed minimum requirements for this course are:

  • IELTS minimum 6.0 overall with a minimum of 5.5 in each individual component
  • TOEFL IBT minimum 80 with a minimum of 19 in each individual component-TOEFL is only valid for EU students
  • or equivalent.

Qualifications are checked before enrolment, and international students must bring their original certificates or certified copies when coming to study at the University.

The University also offers a pre-sessional English programme for international students who wish to improve their level of English before starting a degree course.


94%

of students feel staff are good at explaining things.

Study location

East Park Terrace

Got a question about this course?
Contact our Ask Solent team:

Email

ask@solent.ac.uk

Call

023 8201 3039

How to apply

Any student applying for the first year of a full-time/sandwich undergraduate course must apply through UCAS (University and Colleges Admissions Service). This includes mature, overseas and EU students.

Nearly all schools and colleges offer their students the facility of applying electronically through the UCAS website using 'Apply'; it may also be used by those applying independently in the UK and overseas. This facility and all course information can be found on the UCAS website: www.ucas.com.

Your application should reach UCAS by January if you hope to enter a course the following autumn. Early application is advised for the most popular subject areas. Late applications may be made until June. The UCAS Code for the University is S30, code name SOLNT.

How to apply

What you'll study

Year One

  • Programming Fundamentals
  • Object-Oriented Development
  • Computer Graphics for Games
  • Introduction to Databases
  • Group Project
  • Introduction to Computer Games
  • Maths for Games
  • Games Physics

Year Two

  • Console Development
  • Computer Games Programming
  • Gameplay and Game Design
  • Mobile Game Fundamentals
  • Engineering Software Systems
  • Personal Development and Project Preparation

Year Three

  • Advanced Games Programming
  • Software Systems Development
  • Games Development Project

Options

  • Artificial Intelligence for Games
  • The Business of Games
  • Mobile Applications
  • Video Game Design
  • Sound for Film, TV and Games
  • Process Analysis and Requirements Engineering
  • Curriculum Plus

Support

Web-based learning

Solent's virtual learning environment provides quick online access to assignments, lecture notes, suggested reading and other course information.

The Student Hub

The Student Hub is a central space where you can access all of the information and support you need during your time at University.

Professional and experienced staff can help resolve any query, and if they cannot answer the question themselves they will find the person who can.

Career support

Key figures

2%

Written Exams

91%

Assessment by coursework

7%

Practical exams

Meet the course team

Benjamin Kenwright academic profile Benjamin Kenwright Course Leader View profile

Facilities

We have a dedicated open access teaching area with all the specialised software you’ll need, including Visual Studio, Perforce, DirectX, OpenGL, UDK 4.0, Unity, Source, Torque, Cocos2dx, Photoshop, 3D studio max, Maya and Mudbox. We also have a number of console development kits and the latest consoles to experiment on.

For mobile game development we have a dedicated mobile lab with a selection of the latest handheld devices, covering Android, iOS and Windows Phone 8 development.

We also have access to a number of graphic tablets, a motion-capture studio and a user-experience lab that you can use.

Past students have taken part in ‘game jams’ and other national/international collaborations and Southampton Solent is part of the Sony Developers Network. This means that you’ll have access to specialised kit that is usually reserved for development studios. Students also benefit from free access to a dedicated gaming lab with motion-capture studios, extensive hardware solutions and the latest industry-standard software.

Your future

Suitable roles for graduates include:

  • Independent games developer
  • Tools programmer
  • Artificial intelligence programmer
  • Web developer
  • Software engineer
  • Programming/analyst.

80%

of students go on to work and/or study six months after finishing the course.

83%

of those students are in a professional or managerial role.
  • The best things about my course were the fantastic lecturers, the great equipment and the good software we were able to use.

    Jack Ward, Graduate

  • I like the solid grounding to code, as well as including several different disciplines in the one course. We have pretty much top-notch equipment and the course is vocationally aimed.

    Richard Bloomfield-Mcgarr, Student

Industry connections

At Solent, our excellent industry links play a key part in student development, and past students have had the opportunity to work on live briefs for real clients. In addition, our academic team is formed of expert professionals who have wide-ranging experience in video game technology and the gaming industry.

The course has very strong links to gaming via the teaching staff’s industry experience, proximity to the UK’s game development capital in London, and regular visits from industry professionals. Recent visitors have included staff from Codemasters, Climax, Aardvark Swift and Stainless Games.

We encourage you to hone your skills in various industry competitions and game jams, such as Dare To Be Digital, Brains Eden and Get Into Games. You’ll also be encouraged to attend events such as Develop, GDC, Eurogamer and relevant British Computer Society (BCS) talks.

Southampton Solent’s membership with the Sony Developers Network provides use of professional PlayStation Vita, PlayStation 3 and PlayStation 4 development kits for students who have an interest in console gaming specifically.

Placements

You’ll be encouraged to take an optional one-year industry placement after the second year, with the course team’s extensive ties to the gaming industry providing help in organising placements.

Previous placements have included an internship at microprocessor manufacturer ARM, as well as a range of other companies.

Further study

After studying this course you may have the opportunity to study further on the following courses:

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Our next open day is Saturday 24 September 2016

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