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About the course

Looking to launch a career at the point where art meets gaming? This professionally accredited computer games art degree focuses on digital art production, giving you a broad understanding of the technology that holds computer games together and helping you to become well versed in art direction, character creation and environment design.

Alongside the development of creative design and art direction skills, this computer games art degree covers computer graphics, the business of games, employability and project management. This broad comprehension will help put students in the best possible position to find employment after graduation.

Students benefit from free access to our dedicated high-spec computer games lab, where they can make use of industry-standard software from Adobe, Autodesk and Epic (Unreal Engine).

Using these facilities, students build up a varied portfolio of creative work. From character models and level design to environment rendering and textures, this portfolio helps students to demonstrate their competencies to potential employers.

At Solent, our excellent industry links play a key part in student development, and past students have had the opportunity to work on live briefs for real clients. In addition, our academic team is formed of expert professionals who have wide-ranging experience in computer game technology and the gaming industry.  

Additionally, Solent is a founder member of SIGN. This not-for-profit network was established to represent and support independent video games developers and facilitate growth in the south’s independent video games development sector.

You have the opportunity to study abroad in one of our partner universities for a semester on this course.
Study abroad
This course has been accredited by a professional body.
Professional accreditation
If you're not quite ready for a full undergraduate degree, there's alternative entry through one of our foundation years.
Foundation year available
As part of your studies you will have the opportunity to undertake a work experience placement.
Built in work experience placement
This course has access to Solent's specialist facilities.
Specialist facilities
After successfully completing your studies, there's an opportunity to continue your studies at Solent.
Further studies
If you have an appropriate Level 5 qualification, you can top it up to a degree in just a year.
Top-up option

Solent University’s BA (Hons) Computer Games (Art) degree is accredited by Creative Skillset – a mark of quality reserved for courses that are best suited to prepare students for a career in the creative industries.

What does this course lead to?

Graduates have gone on to roles such as freelance concept artist or 3D artist, working for a range of companies including MicroNav, Real Visual, Ninja Theory and FuturLab.

Who is this course for?

This unique computer games art degree is ideally suited to students who want to put their traditional fine art skills to use creating exciting and interactive digital outcomes. Students gain a broad understanding of the technology that holds games together and are given ample opportunities to build a professional portfolio.

Facts and figures

Fees icon

Fees and costs

Tuition fees

The tuition fees for the 2021/22 academic year are:
UK, EU and Channel Island full-time fees: £9,250 per year
International full-time fees: £13,800 per year

Following the UK government's confirmation that EU students will no longer be eligible for home fee status benefits, we've made the decision to keep EU tuition fees the same as UK tuition fees for 2021 entry.

For further information, please visit our tuition fees page.

Bursaries and scholarships

Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.

Graduation costs

For graduates in 2020, there is no charge to attend graduation, but you will be required to pay for the rental of your academic gown (approximately £45 per graduate, depending on your award). You may also wish to purchase official photography packages, which range in price from £15 to £200+. Graduation is not compulsory, so if you prefer to have your award sent to you, there is no cost. Extra guest tickets will go on sale after results publication and will be sold on a first-come-first-served basis. The cost per ticket was £15 in 2019, but this fee is subject to change for future years. Please note, we do not guarantee there will be any extra tickets available to purchase.
Key entry requirements icon

Key entry requirements

104-120 UCAS tariff points from A-levels or equivalent

  • A minimum of two completed A-levels (including an Art and Design subject), a BTEC Extended Diploma at DMM or BTEC Diploma at D*D in an Art and Design subject, or a combination of qualifications which comply with the minimum entry requirements of 104 UCAS points.
  • Applicants who aren’t studying an Art and Design subject are still welcome to apply, but will be required to submit an electronic portfolio for consideration.
  • Direct entry into the second or third years may be considered for this course.
  • Applicants over the age of 21 may be considered based on relevant experience, without having the required tariff points.
  • Alternative entry to this course is available through the Foundation Year in Digital Arts
  • If you are applying from outside the UK, find information about entry requirements, visas and agents for your country here.
  • For further information about UK, EU and international qualifications, please refer to our course entry requirement statement.

English language requirements

Applicants who do not have English as their first language will be required to demonstrate an approved level of proficiency in the use of the English language. The agreed minimum requirements for this course are:

  • IELTS minimum 6.0 overall with a minimum of 5.5 in each individual component
  • TOEFL IBT minimum 80 with a minimum of 20 in each individual component
  • Duolingo English Language Test - 100 overall with minimum of 90 in each component
  • or equivalent.

Qualifications are checked before enrolment, and international students must bring their original certificates or certified copies when coming to study at the University.

Pre-Sessional English programme

The University also offers a pre-sessional English programme for international students who wish to improve their level of English before starting a degree course.

Study location

East Park Terrace

Got a question about this course?

Contact our Solent team:

If you are a UK, EU or EEA applicant please contact 023 8201 5066 If you are an international applicant please contact 023 8201 5066

How to apply

Any student applying for the first year of a full-time/sandwich undergraduate course must apply through UCAS (University and Colleges Admissions Service). This includes mature, overseas and EU students.

Nearly all schools and colleges offer their students the facility of applying electronically through the UCAS website using 'Apply'; it may also be used by those applying independently in the UK and overseas. This facility and all course information can be found on the UCAS website:

Your application should reach UCAS by 15 January if you hope to enter a course the following autumn. Early application is advised for the most popular subject areas. Late applications may be made until the end of June. The UCAS code for the University is S30, code name SOLNT.

Please click the links below to apply through UCAS:

Mode of study
Full-time 3 years  Apply

Digital Arts Foundation Year route:

Mode of study
Full-time 4 years Apply

Top-up route:

We welcome applications from students currently studying a Foundation Degree, DipHE, HNC, HND or modules of an undergraduate degree course at another university, who wish to enter directly into Years 2 or 3 of one of our undergraduate degree courses. Please contact our admissions team for more information: contact us

How to apply

What you'll study

Year one

Core modules
  • Art 101
    This module introduces the fundamental skills required to understand and create traditional artwork.  The skills you learn as part of this module will act as a foundation for all your future art studies.   
  • Collaborative Art
    This module will introduce core digital 3d software and you will create assets for a game project. You will learn how to work with other artists; how to review, communicate ideas, share assets and to negotiate. 
  • Visual Communication
    In this module, you will be introduced to theories and methods of visual communication.  You will be taught how to think creatively, research and problem solve using graphics and pictorial imagery.  
  • Game Art Production
    In this module you will develop an understanding of the relationship between game art and the real time systems in which they are deployed, what makes game art distinct from non-real-time systems and the technology of the art pipeline.
  • Buildings and Bodies
    In this module you will study the theories and technical processes required to construct game environments and characters.  You'll be taught how to identify, and then apply, the different approaches required to create these two important types of asset.  
  • Collaborative Games
    This module will simulate the experience of working in a small game studio, in which you will, in teams, develop small game projects using a game engine.

Year two

Core modules
  • Game Art Pipelines
    This module will investigate the current technologies and methodologies that go into producing today’s artwork for games.
  • Animation Technology
    On this module you will learn the principles of animation, methods for rigging, how to apply animation into a games engine and how game animation is different from narrative animation. 
  • Digital 2D
    On this module you will learn the principle techniques in 2d art production. You will learn the distinction between generating hand painted textures and Physically Based Rendering (PBR) textures for realism. 
  • World Building
    This module aims to replicate some of the typical processes, procedures and best practices you can expect to encounter working as an artist on a small to mid-scale game project. You will work as an ‘art’ member of a cross-discipline team, working with other artists but also alongside game designers and developers. 
  • Expo
    This module will teach you how to display and market your own work; essential skills all (game) artists must learn.  


  • Describing Form
    Describing Form is designed to help you to develop and refine the skills required to create a portfolio demonstrating a high level of achievement in traditional art skills.
  • Graphics Technology
    In this unit you will investigate the development of games and their related technologies. You will be introduced to the process of rendering and develop an understanding of the maths that enable real-time visualisation. 

Please note: Not all optional modules are guaranteed to run each year.

Year three

Core modules
  • Project Proposal
    In this module you will plan and prepare a Project Proposal for your Final Major Project.  
  • Studio Practice
    This unit is the closest you will get to working in a fast-paced and focused studio in the game industry. The entire studio works as one team to build, test and deliver a game to market.
  • Final Major Project
    This module is designed to provide you with the opportunity to conduct a self-managed project of significant scale and complexity to support your Honours award. The project should reflect theory and practice drawn from the course and should also reflect your interests and career aspirations.
  • Personal Development
    This module has been designed to develop three areas that are vital for professional success: graduate skills and employability; professionalism; career and personal development.  


  • Image and Truth
    In this module you will discuss the nature of truth, reality and meaning in game artwork. And will study theories and methods used to inform the experience of viewers, players and/or users.     
  • Technical Art
    In this module you will develop skills and knowledge in the technologies that define and support interactive artwork. And will develop a digital portfolio demonstrating your expertise in current technical art.

Please note: Not all optional modules are guaranteed to run each year.


Web-based learning

Solent's virtual learning environment provides quick online access to assignments, lecture notes, suggested reading and other course information.

The Student Hub

The Student Hub is a central space where you can access all of the information and support you need during your time at University.

Professional and experienced staff can help resolve any query, and if they cannot answer the question themselves they will find the person who can.

Career support

Students' work

Meet the course team

Adam Barton academic profile Adam Barton Senior Lecturer View profile

The university cannot guarantee any particular members of staff will teach specific aspects of the course in the future, but will endeavour to ensure the teaching team maintains their balance of experience and qualifications.


During your studies you’ll have access to our dedicated computer games lab with industry-standard hardware and the latest software, including Adobe, Autodesk and Epic’s world-class Unreal Engine toolset. 

We provide a stimulating learning environment and access to state-of-the-art resources to help you make the most of your time with us. Flexible spaces, Wi-Fi facilities and learning zones all contribute to our lively and contemporary study environment at Solent.

The Solent campus boasts a range of high-end facilities including dedicated computer labs, the latest industry software and extensive multimedia facilities. Students are encouraged to pitch for live project work through our in-house creative agency Solent Creatives.

Your future

The course is directed at art production for computer games. It also provides transferable skills in the creative industries such as model-making for film and television. The skills you learn can be applied to many other industries – for example, architectural visualisation – as well as jobs in simulation and data visualisation.

Suitable roles for graduates include:

  • 3D modeller
  • Prop artist
  • Environment artist
  • Technical artist 

Industry links

Members of the teaching staff have wide-ranging experience in the games industry and can help you to build your own contacts.

Solent is the founder member of the Southern Independent Games Network (SIGN) providing students with many crucial networking and knowledge sharing opportunities.


You will be able to draw on the course team’s strong ties with industry to help secure studio placements. You may also have the chance to exhibit your work at events such as London Comicon.

Past students have worked on live client projects or undertaken work placements for companies including DX Studio, Curve Studios, Lionhead Studios and Double Six.

Further study

Enhance your career prospects by continuing your study at Solent.

Get ready to find your place

You can still experience life at Solent at a virtual open day! Hear from course tutors, take virtual campus and accommodation tours, and chat to us live.

Register for a virtual open day